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I've been creating CG content for video games since I graduated from AIE Melbourne in 2015.
I started as a freelancer creating 3D assets for video game companies. In 2016 I began working for PlayCorp creating all sorts of content from 3D Characters and Environments to Pre-Visualisation and Concepts.
I have knowledge in software such as:
- Zbrush
- Maya
- 3DS Max
- Modo
- Photoshop
- Substance Painter/Designer
- 3D Coat
- Unity
- Unreal
I am an enthusiastic, passionate and outgoing artist that strives hard to produce quality content.

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