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I've been creating CG content for video games since I graduated from AIE Melbourne in 2015.
 

I started as a freelancer creating 3D assets for video game companies.  In 2016 I began working for PlayCorp creating all sorts of content from 3D Characters and Environments to Pre-Visualisation and Concepts. 

I have knowledge in software such as: 
- Zbrush
- Maya
- 3DS Max
- Modo
- Photoshop 
- Substance Painter/Designer
- 3D Coat
- Unity
- Unreal

I am an enthusiastic, passionate and outgoing artist that strives hard to produce quality content. 




 

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